![]() If you're a crewmate, you win by identifying all the impostors and blowing them out the airlock before the various sabotages and murderers end up killing everyone. Me an white an blue in lower engine watching red. ![]() They overact like Brando chewing the scenery or act goofy or ally themselves with rando players, overwhelming the chat with detail. The good ones try to use math: Who was watching who, when, and who was unwatched long enough to do a murder? The great ones roleplay. Most players don't do much but accuse, shout "Sus!" over and over (meaning suspicious) or say some version of "No way, bro! Wuz w/blue the whole time!!" And that's fine. And even within the limited framework of chat, there are tricks, gimmicks, ways to deflect and manipulate. Text chat is not a great vehicle for psychological subtlety. ![]() And the only time players are allowed to speak to each other - the only time they're able to point the finger and accuse someone of being an impostor - is during emergency meetings. In a good game, everything starts going wrong, and the bodies are everywhere. As the game goes on, these sabotages stack up. They can sabotage vital ship systems, sealing the doors, killing the lights, turning off the oxygen. Impostors can use vents on the map to jump from one section to another. If you're an impostor, you try to look innocent until the moment you find yourself alone with another player. ![]() You stalk the players you think are suspicious, trying to stay in groups, in plain view. The mechanics are slight - you run around, do your tasks, try not to die. The chat function offers only limited communication in Among Us. Among Us is the latest variant, launched to virtually no acclaim back in 2018 by an indie shop called InnerSloth with no particular talent for marketing, but a dogged determination to make this game work. Only a majority vote of players can indict a murderer and, at least in the early going, most of those votes are wrong. You read the room, ask your questions, make your accusations and see how each player reacts. It is a deduction game, a psychology game. The mafia win when they finally kill everyone else. The townsfolk win if they can correctly identify the mafia. In daylight, everyone is heads-up and arguing over who they believe are the killers. At night, everyone puts their heads down while the mafia decide who to murder. Most of them will be peaceful townsfolk, but a couple will secretly be members of the mafia who can kill other players every night. You take a bunch of players and have them draw cards. Called Mafia (or Werewolf, depending on the particular flavor), it was a party game invented by Dimitry Davidoff, a psychology student at Moscow University, as a way to mess with a bunch of high school students he was tutoring. The game - the basics of the game, its spine and format - has been around since 1986. You've heard of this game before, even if not in this format. Join The Game 15 Years On, The Lonely Legacy Of 'Shadow Of The Colossus' And all the while, one or two or three of their fellow space-sausages are secretly aliens. They're emptying trash and calibrating the engines, blasting asteroids (almost certain death, in my experience) and fixing the wiring. There are 10 players dressed as spacemen - colorful little sausages with funny hats and little pets - all running around a map, frantically trying to complete a bunch of make-work tasks. It is a simple game that is deceptively complex. Millions of you sitting in dark rooms, on lazy afternoons, socially distanced, bored, frustrated, furious. So have you played Among Us yet? Millions of you have. We ran in tiny circles in the dark, rotating around each other in small, panicked orbits, waiting to see who would make the final move. No one was doing any tasks because the doors were on the fritz and there were only three of us left: Brown, Pink and me. I was in Mira HQ and all the lights were out.
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